Today, I continued trying to fix the points jumping problem. I found a few causes and removed them. The main problem was the facet node with cusp polygon turned on. However, after removing all the facet nodes in my scene, the point numbers still continuing jumping.
Mr Ron told me to start searching where the problem was from the start. I found out that the problem was on the first voronoi fracture node that was used. Mr Ron asked me to use the same method he taught me yesterday to fix the problem. But after trying it, it still didn't work.
Below is how the hierarchy looks, (I did it in a new smaller file. )
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