Mr Douglas dropped by today. I showed him my half completed renders and my particle instancing. He said it was okay so far though. He was also very interested in my low poly to high poly switching files.
I asked him how do I proceed on from here. He told me to try and create secondary fractures to further enhance the whole effect. He told me a way to do it.
I can try putting maybe a rock on top of the terrain and when the terrain cracks, the rock can collide with the broken terrain pieces and further break it.
The method which I thought of also was using the group which was used to emit particles from and crack it further.
I haven't tried it yet. But I would on Monday.
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