Today, I did more R & D on the cracking part. But this time, I was directing more of my time on both voronoi fracturing and curve-generated cracks. I tried to merge them both together but it doesn't work. Below are some screenshots:
When I tried to combine it both together, the voronoi fracture doesn't work and the geometry that is cracking becomes weird.
I found another interesting way to crack a floor, by using particles:
The popnet hierarchy:
This method could be explored further though.
No comments:
Post a Comment