Wednesday, March 23, 2011

Day 13

I started doing some cracking after the low resolution of the terrain was completed. I started with some tests. Mr Ron helped me made it such a way that only the painted crack lines geometry will fall and not the rest of it. There are still some crazy pieces which are moving around too though. I believe it still could be further worked on and improved.

Own Test:


This was done using a sculpt tool to sculpt up the bumps from a terrain plate generated from a grid and a mountain. Simple test.

Terrain Crack Test 1:

After the terrain was done at low resolution and passed to me, I did a fractured test below:


I found that there are some pieces of geometry still floating around and the falling still needs more tweaking.

Terrain Crack Test 2:

I did more tweaking, such as adjusting the density, friction, bounciness and etc:


There is still floating geometry pieces around. I tried using rbdglueobject but it doesn't work. The pieces doesn't break apart. But more or less something is still there.

Below is the terrain with the original color:

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