Tuesday, March 22, 2011

Day 12

Today, I continued tweaking the dust particles of my wall fracturing. Below are the results:

Dust with velocity and motion blur:

The new dust render took significantly longer render time compared to the one without velocity and motion blur.

 

Final Composite:
 

I also explored further on the cracking of the terrain still. But I was wondering could I just build a terrain that has volume and crack the top part in and not the sides in also?

No comments:

Post a Comment