Sunday, March 13, 2011

Day 5

Today, I decided to work on a portion of my demo reel today. It was the part of the wall crashing down which I used in my studio project recently. The things that I did was that I tried to use a proxy geometry to cover up for the pre cracked geometry. I had some problems trying to match the rotation and the speed and the pivoting of the axis. That aside, I successfully added dust particles to appear at the right time when the wall crashed. Below are some screen shots,














The wireframe model is the pre-fractured model, while the shaded model is the proxy model. I tried to match as closely as possible when it falls, but there was a jump frame everytime during playback. My nodes hierarchy works, now the problem is just matching it with the pre-fractured geometry. I tried using dynamics to match it, but somehow the falling is even more off. Even when I use back the same hierarchy inside the dopnetwork. In the end, I used the keyframe method. Below is the hierarchy:















I did the dust particles generated from the wall crashing. I did it the same way as how I did it before, just that I integrate it into the single scene. Below is the screen shot:














We went to Fusion Show 2011 and looked at some of our seniors works and also some of the works in other courses. Some works are awesome too.

We also went for the Siggraph screening at the electronic theatre. I especially liked the spider clip. The spider itself looks breathtaking, and even the spider web also.
I found that the industry is growing very rapidly and the quality of work is getting better and better.

No comments:

Post a Comment