I started doing the cracking on the commercial version of Houdini using the new method Mr Ron told me about on Monday. I re-created everything the same way. I fused the points before the merge node. After doing that, I re-create the groups using the new naming convention. Then I did the animated box coloring the terrain. I then pass it through another foreach to do the attribute promote. From here onwards, It became much slower. Hopefully, it will work though.
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